Read or Download 40 Instructional Chess Games PDF
Best games: chess books
Four-time US Champion Yasser Seirawan offers a desirable and hugely interesting account of his video games and encounters with the realm champions of chess together with: Garry Kasparov, Anatoly Karpov, Bobby Fischer, Boris Spassky, Tigran Petrosian, Mikhail Tal, Vassily Smyslov, Mikhail Botvinnik and Max Euwe.
Extra info for 40 Instructional Chess Games
Wait-and-see chess will get you no where with the stronger players. No hesitation is allowed. Every moment you wait is another moments' chance for your opponent to stabilize his position and seize the initiative. When you determine that you have a positional advantage decide exactly where your advantage is. Plan your attack based on the unique features of the given position. If you have significant spatial advantage on the queenside then it is there that you are likely to suceed. If your opponent has allowed you to amass significant force near his king then chances are your attack will be most successful there.
We, therefore, count five squares in all directions leading from a8 to form our "square". The "square" is formed by the squares a3, a8, f8 and f3. The black king is inside the "square". He may therefore overtake the pawn and prevent it from reaching the queening square. If the black king were sitting on g2 he would be outside the square and, thus, be unable to prevent the promotion of the white pawn. The Opposition The Opposition is another key part of simple endings that all masters know. This is an extremely important element of king and pawn endings.
D1 There is no time for hesitation. White wins. com. We will periodically notify you of the availability of other volumes that you will be able to download from our website. The material in the other volumes is progressively more difficult. It is so important however, to see to it that the student has a good command of all the fundamentals of good chess performance. To cross the ocean we must first build a ship. It would be illogical to plan to build the ship at the end of the journey. For how will we get there without it?